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Cities : skylines


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Posté(e)

:lol2:

 

Enfoiré :grin:

 

Sinon tu as pas quelque chose à faire toi? Un genre de projet? :ninja:

 

Je suis dessus. Mais c'est pas simple, mon trafic se congestionne ce qui ralentit l'acheminement de matières premières et la vente des produits finis ! Mais je pense installer un mod qui aide là-dessus quand j'aurais acheté le jeu.

1er jour de tournage prévu le 8 mai

:ninja:

 

Un guide qui résume les principes du jeu et qui donne quelques astuces :

http://www.biendebuter.net/cities-skylines/

 

Un top guide (attention : méga pavé) sur le transport (en anglais) :

http://imgur.com/a/z1rM1

 

Tous les mods (avec de nouveaux chaque jour) :

http://steamcommunity.com/app/255710/workshop/

 

Mods graphiques :

http://steamcommunity.com/workshop/browse/?appid=255710&searchtext=&childpublishedfileid=0&browsesort=trend&section=readytouseitems

 

Une sélection de mods essentiels (régulièrement màj) :

http://forum.canardpc.com/threads/96628-Cities-Skylines-le-topic-des-MODS

 

Forums utiles et souvent marrants :

http://forum.canardpc.com/threads/91389-Cities-Skylines-toi-aussi-viens-jouer-au-simulateur-de-bouchons-!

http://forum.hardware.fr/hfr/JeuxVideo/PC/skylines-builder-ultime-sujet_184814_1.htm

Posté(e)

On peut installer les mods si on a trouvé le jeu dans une rivière ou un torrent ?

 

Non -_-

 

 

Des graphismes d'il y a 10 ans, des bugs, pour le moment j'attends de voir :grin:

 

Tu lis ce qu'on t'écrit ? :angry::ninaj:

Posté(e)

Des graphismes d'il y a 10 ans, des bugs, pour le moment j'attends de voir :grin:

sim4pc010.jpg

Jeu de 2003 :ninaj: Bon Cities XL est carrément plus joli mais c'est pas le but recherché non ?

Y'a quasiment pas de bugs, juste le problème des voies x6. Si t'as joué à Sim City 4 + le dernier tu dois savoir ce que c'est d'avoir des bugs et un jeu pas fini. -_-

Sa va tu pollues pas l'eau :ninja:

C'était le métro ou ça :ninaj:

Posté(e)

Le patch 1.06 ainsi que quelques mods/assets/maps/saves (dont certains bien pratiques) sont dispos en rivière.

 

Patch 1.06 :

 

Update v1.06:
 
- Windows: dependencies to the visual studio runtime have been removed. Addresses the issue where ColossalNative.dll would fail to load for users missing/having wrong msvcrt dlls.
- Windows/OSX: fixed an issue where some users would not have permissions to access an user folder
- Linux: fixed some cases where the first time launch would show the game half way out of the screen on dual monitors
- Linux: various runtime optimizations
- Linux: hopefully fixed the performance problems and the log spam, we were unable to reproduce that issue so this is a bit of a blindfolded fix
- Linux: added support for $XDG_DATA_HOME. If you are using a custom path for XDG and already played the game on that machine, you will need to manually move the user files from the default folder ~/.local/share/Colossal Order/Cities_Skylines to $XDG_DATA_HOME/Colossal Order/Cities_Skylines
- Mac/Linux: fixed a crash when selecting a building in the Asset importer
- All platforms: added some debug info which may be useful when trying to help users in trouble
- All platforms: added support for -screen-height & -screen-width and lowered severity of argument error unsupported launch options so they would cause the new game button to be greyed
- Modding API: fixed OnCalculateResidentialDemand, OnCalculateCommercialDemand and OnCalculateWorkplaceDemand to call their respective counterpart properly. Also fixed for office buildings calling industrial level up.
- nerfed parks decreasing commercial demand
- road upgrade tool now works between two-way and one-way roads and right mouse-button changes direction of one-way roads
- building effect radius is more accurate
- added a Film grain slider in the Graphics options, like for the Tilt shift. (Users with the Disable Film Grain mod subscribed from Steam workshop and enabled will be notified with a "Console warning" when the game start and the game will automatically disable the mod and set the film grain amount to 0 so that no action from users is required apart from closing the Console panel).
- added a chirper volume slider in the Audio options
- intro screen can be skipped with mouse click or key press
- fixed a case where an error would occur if the Source folder was not found while sharing a Mod to the workshop
- fixed Publish workshop panel caption to not always show Savegame regardless which asset type was selected
- killed the clicking sounds that could be heard on a quiet night during full moon and near the end of the loading screen
- buildings uploaded to the workshop will now go to their respective tags automatically. (Buildings already on the workshop will not, we are currently investigating how to make it happen without users having to do anything about it)
- fixed holding down mouse button and release over ui keeps some tools active
- fixed tooltip stays visible when using shortcut to open area view
- fixed parking spaces still working for burned down buildings.
- fixed mouse raycast use normal mesh for burned down buildings.
- removed airplane engine sound from unlockpanel... :P
- fixed minor text issues in different languages
- fixed wrong tree shadow alpha with pollution or water
- fixed bulldozeing ship/airplane paths in map editor even when they are not visible
- fixed pedestrian bridge color slightly wrong from far distance

 
Mods etc. dispo :
 

Active Mods : Game Menu - Content Manager - mods : active 25 spaces...automatic bulldoze.....etc.
                  it Works with your current city or new city .....
 
Assets : visualization of buildings in the game menu - Content Manager - resources
 
Maps : Select new game and load the map (if you want to see the entire map before building , activate unlimited money and unlock all achievments
       and buy the 25 locations)
 
Saves : Los Santos From GTA V (Work Only with unlimited money)The completely buid region of South San Andreas as in the GTA V video game)
 
 
 
 Mods :  - Automatic Bulldoze By Sadler
         - All Spaces Unlockable By Saaik Klyte
         - Automatic-Emptying By Sadler
         - AutoLineColor By phil.scott
         - No More Purple Pollution By Must purge the purple
         - STGCamera_1.1
         - TreeBrush par Destroyer
 Assets :- 4x4 Parking for 36 cars ad-funded
         - Axx Center (Lot size 8x4, Plop cost 130000, Building in landmark Option, Building high 310 Meter)(batiment unique)
         - Annunciation Cathedral by AleX_BY. The main Ortodox church of Kharkiv, Ukraine. 
         - BeachArea (Plop this park down on some beachfront property to allow your citizens and tourists to enjoy some fun in the sun! - 
           Guaranteed to attract tourists! (10x6))
         - BigRingUnderHighWay (Ring Road Under The Highway)
         - Burned Bean Coffee Shop (Level 1 Low-Density Commercial )
         - CTTV Headquarter Updated (Very big Glass building of CTTV)(batiment unique)
         - Donutsville Donut Shop (The real guy, the best guy. Whether you prefer donuts or bagels, you won't be able to resist these SipsCo. donuts.)
         - EEHReng (Entry and exit from the highway)
         - Elevated Pedestrian Roundabout (Elevated pedestrian path roundabout over a highway roundabout.You can add a park (5x3) in the middle, just place a road, 
           then a park, and delete the road :)
         - Exit from the highway (Exit from the highway with ring road)
         - Gap-Fill Steetside Park (4x1 Middle size entertainment radius, tough high entertainment value set, cuz everybody is happy about less traffic jams. )
         - High Interest Tower (unique building)
         - Large Heart Park
         - Large House with Pool
         - Lighthouse Park (2x4)
         - Maastricht's medieval city hall . Maastricht, Limburg, the Netherlands.(batiment unique)
         - Marijuana Plant - Purple Haze LT
         - McDonalds
         - Mini Squareabout 1,2,3
         - Miniroundaboutanticlockwise1
         - Modern Villa 2x3 (Level 4)
         - *Music box place with parking by XenOx-Rox (6x4 - 3 points of interest - Double properties.)
         - Myrtle Bio Store With Snack Area by Bumpa (L3 4x3. A store for friends of a healthy lifestyle, in green.)
         - NorwegianWood_by OlaHaldor (High class low density residential building. Spawns as level 5 villa)
         - One World Trade Center (2014 World Trade Center. Level 6 Unique Building, no prerequisites.)
         - Park with parking and fountain (A nice 5x16 park with a small parking lot as well as some benches and a fountain. 
                                           The parking lot is working, plus there are some crowds around the fountain.?)
         - Parking lot (4x4) (A 4x4 parking lot, perfect for fitting between your scyscrapers! It has the same size as a spawnable building 
                              and is perfect between them. 18 parking spaces and some trees)?
         - Parking lot (8x4) (A 8x4 parking lot, perfect for fitting between your skyscrapers! It has the same size as two spawnable buildings 
                              and is perfect between them. 36 parking spaces and some trees)
         - Public soccer field by Ngon (For the sports fans in the neighborhood, Raises land value. Cost 8000, tourists low 75, entertainment radius 400)
         - Quad's Grace (The digital archive 4x4 - Level 3 - 4 Entrances + 6 Car Parks - by Quad Rioters)
         - Ring Transport Green (Ring Roads, Contains two Ring Roads.)
         - RRutH2 (Ring Road Under The Highway 2)
         - Sally's Donutshop
         - Sandbox Park (1x1) by Pants
         - Skyscraper 1,2
         - Solar Farm [blackMagic] (Power Output: 32 MW Cost: 320 € / week)
         - Sunken Plaza by ryanjamesoflondon
         - Swing park (1x1) by Pants
         - The Shard Less Saturation ( the Shard from Mirror's Edge!)(batiment unique)
         - Tropical Apartments Growable by DQ11
         - Underground Power Cables (Are you tired and bored of electrical pylons? 1x1)
         - Unlimited Free Fire Station (Costs $50, has 100 fire trucks and over 10x the serving area. Provides 15x the happiness boost as a normal station. by EC.King Reek)
 
 Maps :  - Boreal archipel - Boulder rapids - Delta of the Pharaoh - Dunes oasis - Exotic paradise - Fort Walton - Los Santos From GTA V - Mineapolis uptown & dowtown 
         - Miami & Miami Beach - New-york - Paris - Rio de janeiro - Sandy beach shores - Sunst island - Tampa Bay - Troplical island - Vaitape Borabora.
 
 Saves : - Los Santos From GTA V (fonctionne seulement en argent illimité) The completely buid region of South San Andreas as in the GTA V video game .

Posté(e)

Vous faites chier, ça donne envie :angry:

 

 

+1 :grin:

 

 

 

Le patch 1.06 ainsi que quelques mods/assets/maps/saves (dont certains bien pratiques) sont dispos en rivière.

 

Patch 1.06 :

 

Update v1.06:
 
- Windows: dependencies to the visual studio runtime have been removed. Addresses the issue where ColossalNative.dll would fail to load for users missing/having wrong msvcrt dlls.
- Windows/OSX: fixed an issue where some users would not have permissions to access an user folder
- Linux: fixed some cases where the first time launch would show the game half way out of the screen on dual monitors
- Linux: various runtime optimizations
- Linux: hopefully fixed the performance problems and the log spam, we were unable to reproduce that issue so this is a bit of a blindfolded fix
- Linux: added support for $XDG_DATA_HOME. If you are using a custom path for XDG and already played the game on that machine, you will need to manually move the user files from the default folder ~/.local/share/Colossal Order/Cities_Skylines to $XDG_DATA_HOME/Colossal Order/Cities_Skylines
- Mac/Linux: fixed a crash when selecting a building in the Asset importer
- All platforms: added some debug info which may be useful when trying to help users in trouble
- All platforms: added support for -screen-height & -screen-width and lowered severity of argument error unsupported launch options so they would cause the new game button to be greyed
- Modding API: fixed OnCalculateResidentialDemand, OnCalculateCommercialDemand and OnCalculateWorkplaceDemand to call their respective counterpart properly. Also fixed for office buildings calling industrial level up.
- nerfed parks decreasing commercial demand
- road upgrade tool now works between two-way and one-way roads and right mouse-button changes direction of one-way roads
- building effect radius is more accurate
- added a Film grain slider in the Graphics options, like for the Tilt shift. (Users with the Disable Film Grain mod subscribed from Steam workshop and enabled will be notified with a "Console warning" when the game start and the game will automatically disable the mod and set the film grain amount to 0 so that no action from users is required apart from closing the Console panel).
- added a chirper volume slider in the Audio options
- intro screen can be skipped with mouse click or key press
- fixed a case where an error would occur if the Source folder was not found while sharing a Mod to the workshop
- fixed Publish workshop panel caption to not always show Savegame regardless which asset type was selected
- killed the clicking sounds that could be heard on a quiet night during full moon and near the end of the loading screen
- buildings uploaded to the workshop will now go to their respective tags automatically. (Buildings already on the workshop will not, we are currently investigating how to make it happen without users having to do anything about it)
- fixed holding down mouse button and release over ui keeps some tools active
- fixed tooltip stays visible when using shortcut to open area view
- fixed parking spaces still working for burned down buildings.
- fixed mouse raycast use normal mesh for burned down buildings.
- removed airplane engine sound from unlockpanel... :P
- fixed minor text issues in different languages
- fixed wrong tree shadow alpha with pollution or water
- fixed bulldozeing ship/airplane paths in map editor even when they are not visible
- fixed pedestrian bridge color slightly wrong from far distance

 
Mods etc. dispo :
 

Active Mods : Game Menu - Content Manager - mods : active 25 spaces...automatic bulldoze.....etc.
                  it Works with your current city or new city .....
 
Assets : visualization of buildings in the game menu - Content Manager - resources
 
Maps : Select new game and load the map (if you want to see the entire map before building , activate unlimited money and unlock all achievments
       and buy the 25 locations)
 
Saves : Los Santos From GTA V (Work Only with unlimited money)The completely buid region of South San Andreas as in the GTA V video game)
 
 
 
 Mods :  - Automatic Bulldoze By Sadler
         - All Spaces Unlockable By Saaik Klyte
         - Automatic-Emptying By Sadler
         - AutoLineColor By phil.scott
         - No More Purple Pollution By Must purge the purple
         - STGCamera_1.1
         - TreeBrush par Destroyer
 Assets :- 4x4 Parking for 36 cars ad-funded
         - Axx Center (Lot size 8x4, Plop cost 130000, Building in landmark Option, Building high 310 Meter)(batiment unique)
         - Annunciation Cathedral by AleX_BY. The main Ortodox church of Kharkiv, Ukraine. 
         - BeachArea (Plop this park down on some beachfront property to allow your citizens and tourists to enjoy some fun in the sun! - 
           Guaranteed to attract tourists! (10x6))
         - BigRingUnderHighWay (Ring Road Under The Highway)
         - Burned Bean Coffee Shop (Level 1 Low-Density Commercial )
         - CTTV Headquarter Updated (Very big Glass building of CTTV)(batiment unique)
         - Donutsville Donut Shop (The real guy, the best guy. Whether you prefer donuts or bagels, you won't be able to resist these SipsCo. donuts.)
         - EEHReng (Entry and exit from the highway)
         - Elevated Pedestrian Roundabout (Elevated pedestrian path roundabout over a highway roundabout.You can add a park (5x3) in the middle, just place a road, 
           then a park, and delete the road :)
         - Exit from the highway (Exit from the highway with ring road)
         - Gap-Fill Steetside Park (4x1 Middle size entertainment radius, tough high entertainment value set, cuz everybody is happy about less traffic jams. )
         - High Interest Tower (unique building)
         - Large Heart Park
         - Large House with Pool
         - Lighthouse Park (2x4)
         - Maastricht's medieval city hall . Maastricht, Limburg, the Netherlands.(batiment unique)
         - Marijuana Plant - Purple Haze LT
         - McDonalds
         - Mini Squareabout 1,2,3
         - Miniroundaboutanticlockwise1
         - Modern Villa 2x3 (Level 4)
         - *Music box place with parking by XenOx-Rox (6x4 - 3 points of interest - Double properties.)
         - Myrtle Bio Store With Snack Area by Bumpa (L3 4x3. A store for friends of a healthy lifestyle, in green.)
         - NorwegianWood_by OlaHaldor (High class low density residential building. Spawns as level 5 villa)
         - One World Trade Center (2014 World Trade Center. Level 6 Unique Building, no prerequisites.)
         - Park with parking and fountain (A nice 5x16 park with a small parking lot as well as some benches and a fountain. 
                                           The parking lot is working, plus there are some crowds around the fountain.?)
         - Parking lot (4x4) (A 4x4 parking lot, perfect for fitting between your scyscrapers! It has the same size as a spawnable building 
                              and is perfect between them. 18 parking spaces and some trees)?
         - Parking lot (8x4) (A 8x4 parking lot, perfect for fitting between your skyscrapers! It has the same size as two spawnable buildings 
                              and is perfect between them. 36 parking spaces and some trees)
         - Public soccer field by Ngon (For the sports fans in the neighborhood, Raises land value. Cost 8000, tourists low 75, entertainment radius 400)
         - Quad's Grace (The digital archive 4x4 - Level 3 - 4 Entrances + 6 Car Parks - by Quad Rioters)
         - Ring Transport Green (Ring Roads, Contains two Ring Roads.)
         - RRutH2 (Ring Road Under The Highway 2)
         - Sally's Donutshop
         - Sandbox Park (1x1) by Pants
         - Skyscraper 1,2
         - Solar Farm [blackMagic] (Power Output: 32 MW Cost: 320 € / week)
         - Sunken Plaza by ryanjamesoflondon
         - Swing park (1x1) by Pants
         - The Shard Less Saturation ( the Shard from Mirror's Edge!)(batiment unique)
         - Tropical Apartments Growable by DQ11
         - Underground Power Cables (Are you tired and bored of electrical pylons? 1x1)
         - Unlimited Free Fire Station (Costs $50, has 100 fire trucks and over 10x the serving area. Provides 15x the happiness boost as a normal station. by EC.King Reek)
 
 Maps :  - Boreal archipel - Boulder rapids - Delta of the Pharaoh - Dunes oasis - Exotic paradise - Fort Walton - Los Santos From GTA V - Mineapolis uptown & dowtown 
         - Miami & Miami Beach - New-york - Paris - Rio de janeiro - Sandy beach shores - Sunst island - Tampa Bay - Troplical island - Vaitape Borabora.
 
 Saves : - Los Santos From GTA V (fonctionne seulement en argent illimité) The completely buid region of South San Andreas as in the GTA V video game .

 

 

Et là ? :diable:

Déjà pas certain de pouvoir le faire tourner (vieux PC @ home), je réalise que vos screens sont en 1902x1080 (FHD), et mon moniteur domestique en 1280.

 

C'est pas gagné :ninaj:

 

Et là ? :diable:  :ninaj:

Posté(e)

Et là ? :diable:

 

Et là ? :diable:  :ninaj:

 

Tu tu tuduuum tu tuduuuum!

Posté(e)

Vous faites chier, ça donne envie :angry:

J'ai essayé de le lancer hier soir. Mon ordi a failli s'envoler tellement il en chiait ! :grin:

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